Grab your opponent's head with your foot to make them hunch over, and send them flying with two kicks. Throws your opponent without switching places with them.
Overview
Spider Fang Throw (forward throw, LK+LP) leaves Juri +20F on hit, enabling a strong oki (wake-up pressure) game. Forward step into okizeme with judo-style throw loops is a key strength.
How to Use
After landing Spider Fang Throw, use the +20F advantage to apply wake-up pressure. When using a forward step or raw Drive Rush, walk shimmy is unavailable, so the fastest throw or OD invincible moves beat the opponent's options more easily.
Place 2MK at the moment the opponent guards Juri's MP to catch back-dash shimmy attempts.
How to Counter
After Spider Fang Throw: +20F, with forward-step judo pressure available.
- Midscreen: take back-rise to remove Juri's meaty oki entirely
- Quick-rise allows Drive Rush → MP to be meaty
- Against judo (forward step pressure):
- OD invincible move — since walk shimmy is not available, hit rate is high
- Fuzzy HP — time 2MK at the moment you guard Juri's MP to catch back-dash shimmy for reward
The video below shows Juri's recorded judo options:
- Forward step → MP
- Forward step → back dash → HP
- Forward step → neutral jump → j.HK

